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What next for disability innovation; assistive tech build in as the new standard of tech accessibility for all?

GOMPERTZ, Nick
September 2023

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A short talk given in the Disability Innovation Summit: Inclusive Interactions conference organised by the GDI hub on 13 Sept 2023.

 

The story of the progress in the development and of issues with the roll out of Earswitch is briefly outlined. The particular advantages for people with communication difficulties owing to cerebral palsy, motor neurone disease and locked in syndrome and also the advantages for the general population are highlighted.  Work is being carried out on eye tracking. Difficulties in transitioning to market are discussed.

An inclusive digital economy for people with disabilities

FUNDACION ONCE
ILO GLOBAL BUSINESS AND DISABILITY NETWORK
February 2021

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The objective of this publication is to increase awareness of the impact of a digital world of work on people with disabilities and identify actions needed to shape a future of work in a more disability-inclusive way.

 

Chapters include:

  • Current work situation of people with disabilities
  • Digitalisation: a trend of the future of work
  • A new world of work scenario for people with disabilities
  • Main levers for the digital inclusion of people with disabilities at work
  • A roadmap for an inclusive digital economy

Look to Speak helps people communicate with their eyes

CAVE, Richard
EZEKIEL, Sarah
GOOGLE CREATIVE LAB
December 2020

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A speach and language therapist talks about "Look to Speak", an Android app which enables people to use their eyes to select pre-written phrases on mobile devices and have them spoken aloud. A text and video guide are available.

Breaking down the barriers for people with disabilities through innovation in Africa

GSMA
September 2020

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During this interactive session, hosted by GSMA’s Assistive Tech team, we shared insights on the mobile disability gap, including findings from our gender and disability research, and lessons learnt from the innovation landscape. We also heard from several leading assistive tech innovators supporting the digital inclusion of people with disabilities, both visible or unseen across emerging markets

Microsoft at #DisabilityAdvantage: 2020 Disability:IN Annual Conference

NADELLA, Satya
LAY-FLURRIE, Jenny
July 2020

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The CEO of Microsoft talks about the cultural embedding of accessibility in the company. Topics covered include: building accessibility into technology products; remote working and schooling (particularly in the time of the COVID-19 pandemic); skilling and jobs for people with disabilities; the growth of captioning; the US Americans with Disability Act (ADA); intersectionality; inclusivity; and the future of AI products.

COVID-19 and Disability; Exploring a new innovation landscape

HOLLOWAY, Catherine
OLDFREY, Ben
CHIIRA, Bernard
KETT, Maria
July 2020

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This webinar explored the impact of, and learnings from COVID-19 on Disability Innovation. We heard from those shifting their work in response to the pandemic. We also looked at how learnings from Assistive Technology (AT) are being applied to this unprecedented global environment.

Finally, there was an overview of how knowledge was captured during Ebola can support the response to this latest threat

What is digital accessibility and why is it so important?

Nomensa
May 2020

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This webinar outlines digital accessibility and where to start. It is based on a benchmark report carried out in the Netherlands. It discusses the rational of how easy it for someone with an access needs to use a particular online product. 

Further, looks at the requirements of WCAG 2.1 at level AA. And discusses what does digital accessibility actually mean and how do you know which guidelines you should meet.

 

Alastair Campbell the Director of Accessibility at Nomensa who was jointly responsible for writing the International Accessibility Guidelines (WCAG) guidelines.

TailfeatherTV

TailfeatherTV
2020

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TailfeatherTV has been co-written and is presented by young adults with learning disabilities especially for babies, toddlers and young children.

TailfeatherTV episodes each have a different theme and are presented in an App-Style format.

Viewers are taken into the 'main screen' to meet 5 lovable characters who represent a different fun area for children to explore: Dance, Sing, Sign, Learn, and Play....

App-cessibility - apps to make your tech more accessible for you.

OSBOURNE, Abbie
October 2016

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Three adaptive apps for mobile phones are briefly introduced. RogerVoice helps the hard of hearing to make phone calls by automatically transcribing speech. The dyslexia key can make the font easier to read and also can enable a sequential keyboard. Be My Eyes enables users to request help from volunteer readers by phone using videolinks

'Brain training' technique restores feeling and movement to paraplegic patients

RADFORD, Tim
August 2016

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It is reported that eight paraplegics – some of them paralysed for more than a decade by severe spinal cord injury – have been able to move their legs and feel sensation, after help from an artificial exoskeleton, sessions using virtual reality (VR) technology and a non-invasive system that links the brain with a computer. "After just 10 months of what the Brazilian medical team “brain training” they have been able to make a conscious decision to move and then get a response from muscles that have not been used for a decade". The work is part of the Walk Again Project.

Accessible digital textbooks for all

UNICEF

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UNICEF and its partners are driving an innovative solution called Accessible Digital Textbooks for All, to make textbooks available, affordable and accessible for children with disabilities in all contexts. By adding specific features to digital formats and following Universal Design for Learning principles, textbooks can be made accessible to students who are blind or have low vision, to those who are deaf or hard of hearing, and to those who have intellectual, developmental or learning disabilities, among others. The initiative brings writers, publishers, teachers, organizations of persons with disabilities, technologists and ministry of education representatives together to develop the guidelines needed to produce textbooks in accessible digital formats. They jointly set standards for features like narration, sign language, interactivity and the audio description of images.

 

UNICEF is currently piloting the Accessible Digital Textbooks for All Initiative in Kenya, Uganda, Rwanda, Nicaragua, Paraguay and Uruguay throughout 2019, 2020 and into 2021. The goal of the pilots is to test and validate the process of creating quality accessible digital textbooks with the ministries of education and different stakeholders using curriculum-based content, and to measure the learning outcomes for children with and without disabilities using them.

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